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Andre

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  1. 1 vote

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    Andre commented  · 

    I’ve done both, and honestly it depends on your scope and resources. 2D characters are easier to get off the ground, especially if you want to push out a prototype quickly. 3D is more time-intensive, but if you’ve got the right tools and patience, it gives you a lot of flexibility with animation. For indie devs, I’d say go with 2D unless your team already has solid 3D experience, it’ll save you a lot of headaches.

  2. 3 votes

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    Andre shared this idea  · 

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