2D vs 3D Character Design for Games. Which Do You Prefer?
Hey everyone, I’m currently in the middle of designing characters for a small indie game project, and I keep going back and forth between a 2D or 3D style. 2D feels more personal and hand-crafted, but 3D has that immersive, polished vibe that players expect these days.
For those of you who’ve worked on character design before, what direction did you choose and why? I’d love to hear some insights before I lock in the art style.
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Andre commented
I’ve done both, and honestly it depends on your scope and resources. 2D characters are easier to get off the ground, especially if you want to push out a prototype quickly. 3D is more time-intensive, but if you’ve got the right tools and patience, it gives you a lot of flexibility with animation. For indie devs, I’d say go with 2D unless your team already has solid 3D experience, it’ll save you a lot of headaches.